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-
- ___ ____ __ ___ ____ __ __
- ___/ __) __)\\ \_/ |_ _) \/ /____
- (___\ \_| \_\_` /|\ \|/ // /\ \/_____) Presents For you
- \___)_\__\_\|___//_//_/_/_/__) ARABIAN NIGHTS From KRISALIS
- \___Accept No Imitations___/2t ------>DOCUMENTATION!<------
- From 2TUFF/CRYSTAL
-
- LOADING THE GAME
-
- Switch on your Amiga and insert the game disk. After a short while a
- loading screen will appear shortly follwed by the main game screen.
-
- INTRODUCTION
-
- The sky was bright, the birds were chirping and the beautiful princess
- Leila was on the balcony. Not that you should be standing around all
- day, no, you have work to do and the job of Chief Gardener's Assistant
- Helper 2nd Class is a tough one.
-
- Weeds to weed, plants to plant and brushes to erm, trim. But how can
- you work when princess Leila is high on the balcony, fending off a
- huge winged demon. Ah, how cute... wait a minute, a DEMON?!?. Within
- seconds you are scaling the palace walls to rescue your love. Heights
- weren't always your best subject but you can worry about falling later.
- You have to rescue Leila.
-
- You reach the top just as the demon begins flight, carrying Leila. A
- valiant leap later and you're hanging by the demon's feet. It dives and
- screeches but you refuse to let go. Until the demon swipes it's other
- foot at you and you are thrown groundwards. After a few minutes of
- blackness you hear the palace guard, something about it all being your
- fault and how a life sentence in the dungeon would sort you out...
-
- INSTRUCTIONS
-
- Your first problem is being locked up in the palace dungeons, but i'm
- sure that it wont take you long to figure out how to escape. Once
- that is sorted you've got toscue the princess to prove your innocence
- Now, even though i'm sure the evil Vizier is on the nice side of
- cunning, evil, cheating and nasty, i don't think he will take all this
- lying down, no, pitted against you are all his minions and four mean
- Djinnis. Good luck...
-
- CONTROL
-
- There are two options open to you on the Title Page. They are `START'
- and `OPTIONS'. The options screen allows you to alter the difficulty
- level at which the game will play. Also on the options screen is the
- Music Test and the Detail Level (For more information on this feature
- read the section titled Expanded hardware). To begin the game, simply
- select `START'. The game will proceed to load.
-
- If you leave the Title Page for a while, the game will begin running
- a demo. When the game is loaded for the first time, the demo will
- simply be of the first level. Each game after that, the demo will show
- the player's exploits. Every mistake and slip up...
-
- There are several different control methods for each of the seperate
- game styles. All levels can be controlled by keys or joystick. Arabian
- Nights also allows for the use of two button joystick such as a
- megadrive joy pad.
-
- The different control methods are:-
-
- `Select' button is either 2nd fire button or <SPACE>
- `Action' button is either 1st fire button or <RETURN>
-
- PlAtFoRm SeCtIoNs
-
- Joystick Keys
-
- Run Left Left Z
- Run Right Right X
- Jump Up [
- Duck Down ;
- Attack Fire `Action'
- Enter/Drop through Down & Fire ; & `Action'
-
- FlYiNg CaRpEt SeCtIoN
-
- Joystick Keys
-
- Fly Left Left Z
- Fly Right Right X
- Fly Up Up [
- Fly Down Down ;
- Shoot Fire `Action'
-
- MiNe CaRt SeCtIoN (In MiNe CaRt).
-
- Joystick Keys
-
- Move left Left Z
- Move Right Right X
- Leave Mine Cart Up [
- Mine Cart Hop Fire `Action'
-
- There are also some key controls available other to those listed above.
-
- Idea `Select'(when light bulb is flashing)
- Inventory `Select'
- Pause P
- lose Life <ESC>
- Quit Q
- Help Toggle between solid/transparent text boxes.
-
- It is necessary to combine moves to complete the game, such as attacking
- with your sword while jumping to attack in mid air and running then
- ducking to slide under obstructions. Try them...
-
- STATUS
-
- While a lot of action will be going on in the centre of the screen, the
- side panel and top panel also contain useful information. The side panel
- is on the bottom left-hand side of the screen and shows your lives and
- energy is represented by full bars and lost energy is shown as empty grey
- bars. The number of bars shown is how much energy points you can have.
- It is possible to replenish energy with some energy pots and you can also
- increase your total energy by collecting the magical amulets. Lives can
- be increased as well if you're lucky.
-
- The top panel contains what you are holding and the score. Each of your
- hands are shown on the panel along with what you are holding. Usable
- items appear in your left hand while weapons in the right. These can be
- changed in your inventory.
-
- There is a special case on the mine cart level where your hands are not
- shown and neither is your score. Instead you are given a little piece of
- text to tell you who is in front as well as a timer.
-
- INVENTORY
-
- While playing Arabian nights, you will discover objects which may
- prove useful for puzzles later in the game. All of these items will be
- kept in your inventory.
-
- To bring up your inventory either tap the space bar or if you are using
- a two button joystcik, press the second button. To exit the inventory
- tap the `select` button again.
-
- The main area of the Inventory consists of the items you are carrying
- A little picture of the item will be shown and can be selected by
- pressing the f button. If you have more than one of any items, a
- number will be shown next to it.
-
- On the right of this area is the health meter from the game screen.
- When you use energy pots, you will see the effect othis screen.
- Below this is what you are currently using. Next to this is the
- currency for this level and how much you have collected so far. The
- currency may be needed for certain puzzles in the game. The more
- you collect, the greater the bonus at the end of each level also.
-
- There are two ways of collecting items. You can either be given them
- by talking to the different characters in the game or find them in the
- treasure chests on each level.
-
- Once you open a chest by touching it, it will open and a swirl ball
- of energy will come out. When you collect it you will be informed
- what you have found. Now, you can either use the item straight away
- by pressing the `Action` button. Or you can store it in your inventory
- by tapping the `Select' button. Some items are used straight away
- such as extra lives and power-ups.
-
- When you enter the inventory, you will be controlling a small red
- box. Move this box to the item you wish to use and then press the
- `Action' button. To exit the inventory, press the `Select' button.
-
- Here's a small selection of objects you will probably find during
- the game.
-
- -> KEY IN A SQUARE <- Very useful for potential escapes. the dungeon
- key!
-
- -> YING YANG AMULATE <- Mystical amulets give you more potential
- energy bars.
-
- -> BEND EDGE SWORD <- Hack and Slash away with your basic sword...
-
- -> SWORD <- ...But this one fires projectiles!
-
- CUSTOMS
-
- Once a level has been completed, you will be taken to the Arabian
- customs offices. Collecting currency and items from each of the
- levels attracts the attention of the officals and they want to speak
- to you. Don't worry, they are always fair. Bonus points are given
- for items they take.
-
- This is where the bonus points are awarded for the mine cart level.
-
- COMBAT
-
- To rid the world of the evil crazed minions of the Vizier, you must
- master sword play. To attack, simply get as close as possible to
- your `Victim' and press the `Action' button. If you timed it right
- the enemy will lose an energy point and perhaps, their life!
-
- Power-ups are also available. These enable you to fire projectiles
- from your sword making it easier to attack.
-
- The enemy energy bars will appear above yours and the enemy will
- die once they are depleted. Although, if the enemy hits you, or
- you land on a spike etc. You will lose an energy bar. If you
- only have one left, it will flash to make it easier to spot. Lose
- all your bars and you die. Remember to store those energy pots
- for later when you really need them.
-
- ENEMIES
-
- Not all the creatures who attack you can help themselves. Most are
- under the influence of the Vizier's evil spells. OK, alot of them
- just don't like you but a few have resisted the spells and will
- try and help you. Don't expect help straight away though, some
- may require you to help them.
-
- KEYS
-
- Unless you have the build of a 20st wrestler, locked doors can
- cause problems. Luckily doors with locks must have keys so all
- you have to do is find them. Remember though, not all doors can
- be opened with the same key. Use keys in the same fashion as you
- would any object, select them from your inventory.
-
- MONEY
-
- In each of the levels you will find some form of currency.
- though it is not always coins, the inhabitants will always be a
- bit happier to co-operate when money is involved. The current
- (!) is shown on your inventory screen. When the level is complete
- you will be given a bonus score for all surplus money so remember
- to collect as much as possible!
-
- PUZZLE
-
- To complete the game you must complete some of the puzzles in the
- game. this sometimes involves bringing items to people, collecting
- money or trading items. It is important to remember what tasks
- you were set while playing the game.
-
- Some parts of the game are automated. this means the computer will
- take over control of your hero. Don't worry, it's not going to
- lead him into a pit of spikes, just carry out a simple action.
-
- If you find the puzzle a bit too hard, here's a couple of tips
- There are lots of jewels all around the level but not at all of
- them are easy to get. Try going down holes in the wall to
- reveal secret rooms. Check everything and explore everywhere!
-
- IDEAS
-
- While running through a level, a light bulb might pop up above your
- head and start flashing. Don't worry! Its the game's way of giving
- you a hand. They signify something out of the ordinary, a thought
- or something you've heard. To read those ideas, wait until they
- are flashing then press the `Select' button. Read them carlly
- as they can be very useful.
-
- GUARDIANS
-
- The main line of defence for the Vizier is the four elemental
- Djinnis. They are Earth, Water, Wing and Fire. Each has attacks
- associated with the element it controls and will use them to stop
- you from progressing. Your only chance is to defeat them in their
- lairs. Usually, you find each of the Djinnis at the end of certain
- levels. the levels mirror the Djin in it, so be cautious when
- travelling through a level.
-
- TELEPORTS
-
- One method of travelling around without using any boot leather is
- to use the magical teleports. Step into one here and pop out
- somewhere else, as easy as that. Teleports are usually hidden
- inside things. On the first level these are big painted pots.
- The rest of them, you will find yourself. Remember, not all the
- teleports are two-way so think carefully before stepping in.
-
- SCORING
-
- With so much to do in Arabian Nights, you can expect to attain a
- big score. You are awarded scores for all sorts of different things
- Disposing of an enemy will give you points and so will collecting
- currency, completing tasks and finishing levels.
-
- The mine cart level is a special case where you will be given
- points for finishing first, your time remaining and finishing
- inside your cart. There is also a special secret bonus but you
- will have to find that yourself!
-
- LOSING A LIFE
-
- Eventually, rabid bird attacks, spike wounds and acid baths may
- cause you to lose a life. When this happens ypur life counter
- will go down and you will begin the level again. But dont' worry
- you wont need to start the level from the start. You will be
- placed in a safe spot where you have already been. This may be
- a couple of screens away from where you died.
-
- For a few seconds after starting on a new life you will be invulnerable
- to help you get away. This is shown by your hero flashing. When the
- flashing stops, you will be able to be hit again.
-
- If you manage to lose all your lives the game will end and return to
- the title page. Dont worry, try again, imsure you'll do better next
- time
-
- EXPANDED HARDWARE
-
- If you are playing Arabian Nights on a machine with a faster processor
- or extra memory, you will benefit in the game. With a faster
- processor, you will be given more action on screen. More detail
- will be assigned to the levels. With more memory the game stores
- the levels. If memory all, the whole game can be kept in memory
- cutting down on disk access. With a little extra memory some
- recently played sections will be stored.
-
-
- GAME CREDITS
- ^^^^^^^^^^^^
-
- Designed by DARREN HEBDEN
- SIMEON PASHLEY
-
- Artwork DARREN HEBDEN
-
- Programming SIMEON PASHLEY
-
- Audio MATT FURNISS
-
- Boss Artwork PHIL HACKNEY
-
- Animation LES NEWSTEAD
-
- Animation Conversion DAVE COLLEDGE
- MARK POTENTE
-
- DOCUMENTATION CREDITS
- ^^^^^^^^^^^^^^^^^^^^^
-
- Supplied by 2TUFF/CRYSTAL!
-
- Cracked by THE MEGA MIGHTY `I.B.M.' OF CRYSTAL!
-
- Doc's by 2TUFF/CRYSTAL!
-
- thanx to COMMODORE for my PC LAPTOP/NOTEBOOK & AMIGA 1200, cause without
- these tools, these would not have been done!
-
- Peace and also thanx to LL COOL J for keeping my mind focused whilst
- listening to your album 14 SHOT TO THE DOME, and also my bronx nigga
- TIM-DOG with DO OR DIE!
-
- 5000g and remeber this
- ___ ____ __ ___ ____ __ __
- ___/ __) __)\\ \_/ |_ _) \/ /____
- (___\ \_| \_\_` /|\ \|/ // /\ \/_____) We Crack, not just release
- \___)_\__\_\|___//_//_/_/_/__) without checking for psw's
- \___Accept No Imitations___/2t you know who you are!!!!
-
- 2tuff/crystal 1993!
-
-
-
-
-
-
-
- _____
- /__ /\ ________ THE ____________
- // /_/__\_____ \/\ _______ \_______ \_________
- ___ __/ / /\\ \ .\_____ \/\ /. / /\ ___/_ ____ ___
- Y \______ / / \ \ \\ _ \ \/ / \ \___ _ _\ Y
- . \_____\/ / \ \________/\\ \ \__/__ / \/\ \\ .
- \/ \/_______/\ \________/__\__\/ / \ \ ______/[Sk!n]
- \/_______/ \/ \ \/_____/
- [Simply Nutty] \/ 13/05/93
-
- ---------------------------------------------------------------------------
-
- NUTTY PHRASE: WHATEVER YOU DO TODAY, THINK ABOUT IT BEFORE TOMORROW.
-
- /--------------------------*----------------------------------\
- ;| PrOuDlY PrEsEnTs |,
- | |
- / FuLl EnGlIsH DoCs FoR: \
- :\ /:
- . | -> ARABIAN NIGHTS <- | .
- | |
- \--------------------------*----------------------------------/
- ; :
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- ----------------------------- CONTENTS ------------------------------------
-
- CREDITS...................................................................2
- LOADING THE GAME..........................................................2
- INTRODUCTION..............................................................2
- INSTRUCTIONS..............................................................3
- CONTROL...................................................................3
- STATUS....................................................................4
- INVENTORY.................................................................5
- CUSTOMS...................................................................7
- COMBAT....................................................................7
- ENEMIES...................................................................7
- KEYS......................................................................7
- MONEY.....................................................................7
- PUZZLES...................................................................8
- IDEAS.....................................................................8
- GUARDIANS.................................................................8
- TELEPORTS.................................................................9
- SCORING...................................................................9
- LOSING A LIFE.............................................................9
- EXPANDED HARDWARE.........................................................9
-
-
- ----------------------------------2----------------------------------------
-
- CREDITS
- -------
-
- 100% CRACK BY PARADOX
-
- DOC TYPED BY PoB/LOONS
-
- DESIGNED BY DARREN HEBDEN
- SIMEON PASHLEY
-
- ARTWORK DARREN HEBDEN
-
- PROGRAMMING SIMEON PASHLEY
-
- AUDIO MATT FURNISS
-
- BOSS ARTWORK PHIL HACKNEY
-
- ANIMATION LES NEWSTEAD
-
- ANIMATION CONVERSION DAVE COLLEDGE
- MARK POTENTE
-
-
- LOADING THE GAME
- ----------------
-
- Switch on your Amiga and insert the game disk. After a short while a
- loading screen will appear shortly followed by the main game screen.
-
-
- INTRODUCTION
- ------------
-
- The sky was bright, the birds were chirping and the beautiful princess Leila
- was on the balcony. Not that you should be standing around all day, no,
- you have work to do and the job of Chief Gardeners Assistant Helper 2nd
- class is a tough one.
-
- Weeds to weed, plants to plant and bushes to erm, trim. But how can you
- work when princess Leila is high on the balcony, fending off a huge winged
- demon. Ah, how cute..... Wait a minute, a DEMON?!?!?!?!?!. Within
- seconds you are scaling the palace walls to rescue your love. Heights
- weren't always always your best subject but you can worry about falling
- later. You have to rescue Leila.
-
- You reach the top just as the Demon begins flight, carrying Leila. A
- valiant leap and you're hanging by the Demons feet. It dives and screeches
- but you refuse to let go. Until the demon swipes it's other foot at you
- are thrown...
-
-
- ----------------------------------3----------------------------------------
-
- groundwards. After a few minutes of blackness you hear the palace guard,
- something about it all being your fault and how a life sentence in the
- dungeon would sort you out...
-
-
- INSTRUCTIONS
- ------------
-
- Your first problem is being locked up in the palace dungeons, but I'm sure
- that it won't take you to long to figure out how to escape. Once that is
- sorted you've got to rescue the princess to prove your innocence. Now, even
- though I'm sure the evil Vizier is on the nice side of cunning, evil,
- cheating and nasty, I don't think he will take all this lying down, no,
- pitted against you are all his minions and four mean Djinnis. Good luck..
-
- CONTROL
- -------
-
- There are two options open to you on the Title Page. They are 'START' and
- 'OPTIONS'. The options screen allows you to alter the difficulty level at
- which the game will play. Also on the options screen is the Music Test and
- the Detail Level (fore more information on this feature, read the section
- titled Expanded Hardware). To begin the game, simply select 'START'. The
- game will proceed and load.
-
- If you leave the title page for a while, the game will begin running a demo.
- When the game is loaded for the first time, the demo will simply be of the
- first level. Each game after that, the demo will show the player's
- exploits. Every mistake and slip up...
-
- There are several different control methods for each of the separate game
- styles. All levels can be controlled by keys or joystick. Arabian Nights
- also allows for the use of a 2-button joystick such as a PYTHON 3.
-
- The different control methods are:-
-
- 'SELECT' button is either 2nd fire button or <SPACE>
- 'ACTION' button is either 1st fire button or <RETURN>
-
- PLATFORM SECTIONS
- -----------------
-
- ACTION | JOYSTICK | KEYS
- ---------------------------+----------------------+-------------
- RUN LEFT | LEFT | Z
- RUN RIGHT | RIGHT | X
- JUMP | UP | [
- DUCK | DOWN | ;
- ATTACK | FIRE | 'ACTION'
- ENTER/DROP THROUGH | DOWN & FIRE | ; & 'ACTION'
-
-
- ----------------------------------4----------------------------------------
-
- FLYING CARPET SECTION
- ---------------------
-
- ACTION | JOYSTICK | KEYS
- --------------------------+----------------------+-------------
- FLY LEFT | LEFT | Z
- FLY RIGHT | RIGHT | X
- FLY UP | UP | [
- FLY DOWN | DOWN | ;
- SHOOT | FIRE | 'ACTION'
-
- SWIMMING SECTION
- ----------------
-
- ACTION | JOYSTICK | KEYS
- ---------------------------+----------------------+-------------
- SWIM LEFT | LEFT | Z
- SWIM RIGHT | RIGHT | X
- SWIM UP | UP | [
- SWIM DOWN | DOWN | ;
-
- MINE CART SECTION (IN MINE CART
- -------------------------------
-
- ACTION | JOYSTICK | KEYS
- ---------------------------+----------------------+-------------
- MOVE LEFT | LEFT | Z
- MOVE RIGHT | RIGHT | X
- LEAVE MINE CART | UP | [
- MINE CART HOP | FIRE | 'ACTION'
-
- There are also some key controls available other to those listed above.
-
- IDEA - 'SELECT' (When light bulb is flashing)
-
- INVENTORY - 'SELECT'
-
- PAUSE - P
-
- LOSE LIFE - <ESC>
-
- QUIT - Q
-
- HELP - Toggle between solid/transparent text boxes.
-
- It is necessary to combine moves to complete the game, such as attacking
- with your sword while jumping to attack in midair and running then ducking
- to slide under obstructions. Try them...
-
- STATUS
- ------
-
- While a lot of action will be going on in the center of the screen, the side
- panel and top panel also contain useful information. The side panel is on
- the bottom left-hand side of the screen and shows your lives and energy.
- Energy is represented by full blue bars and lost energy is shown as empty
- grey bars. The number of bars shown is how much energy points you can have.
- It is possible to replenish energy with some energy
-
-
- ----------------------------------5----------------------------------------
-
- pots you can also increase your total energy by collecting the magical
- amulets. Lives can be increased as well if you're lucky.
-
- The top panel contains what you are holding and the score. Each of your
- hands are shown on the panel along with what you are holding. Usable items
- appear in your left hand while weapons in the right. These can be changed
- in your inventory.
-
- There is a special case on the mine cart level where your hands are not
- shown and neither is your score. Instead you are given a little piece of
- text to tell you who is in front as well as a timer.
-
- INVENTORY
- ---------
-
- While playing Arabian Nights, you will discover objects which may prove
- useful for puzzles later in the game. All of these items will be kept in
- your inventory.
-
- To bring up your inventory either tap the space bar or if you are using a
- 2-button joystick, press the second button. To Exit the inventory tap the
- 'SELECT' button again.
-
- The main area of the Inventory consists of the items you are carrying. A
- little picture of the item will be shown and can be selected by pressing the
- fire button. If you have more than one of any item, a number will be shown
- next to it.
-
- On the right of this area is the health meter from the game screen. When
- you use energy pots, you will see the effect on this screen. Below this is
- what you are currently using. Next to this is the currency for this level
- and how much you have collected so far. The currency may be needed for
- certain puzzles in the game. The more you collect, the greater the bonus at
- the end of each level also.
-
- There are two ways of collecting items. You can either be given them by
- talking to the different characters in the game or find them in the treasure
- chests on each level.
-
-
- ----------------------------------6----------------------------------------
-
- Once you open a chest by touching it, it will open and a swirl ball of energy
- will come out. When you collect it will be informed what you have found.
- Now, you can either use the item straight away by pressing the 'ACTION'
- button. Or you can store it in your inventory by tapping the 'SELECT'
- button. Some items are used straight away such as extra lives and powerups.
-
- When you enter the inventory, you will be controlling a small red box. Move
- this box to the item you wish to use and then press the 'ACTION' button. To
- exit the inventory, press the 'SELECT' button.
-
- Here is a small selection of objects you will probably find during the game.
-
-
- KEY - Very useful for potential escapes. The dungeon key!
-
- LITTLE POT - An energy pot. This will give you back 1 energy bar.
-
- MEDIUM POT - Less common, this pot gives you 2 energy bars back.
-
- LARGE POT - Very rare. A full 3 energy bars can be gained with this.
-
- AMULET - Mystical amulets give you more potential energy bars.
-
- SWORD - Hack and Slash away with your basic sword...
-
- SWORD WITH FIRE-BALLS - ...But this one fires projectiles!
-
- MAGIC LAMPS - Search out these beauties, you'll need them!
-
-
- ----------------------------------7----------------------------------------
-
- CUSTOMS
- -------
-
- Once each level has been completed, you will be taken to the Arabian customs
- offices. Collecting currency and items from each of the levels attracts the
- attention of the officials and they want to speak to you. Don't worry, they
- won't take anything off you that you will need and they are always fair.
- Bonus points are given for items they take.
-
- This is where the bonus points are awarded for the mine cart level.
-
- COMBAT
- ------
-
- To rid the world of the evil crazed minions of the Vizier, you must master
- sword play. To attack, simply get close as possible to your 'victim' and
- press the 'ACTION' button. If you timed it right, the enemy will lose an
- energy point and perhaps, their life!
-
- Power-ups are also available. These enable you to fire projectiles from
- your sword making it easier to attack.
-
- The enemy bars will appear above yours and the enemy will die once they are
- depleted. Although, if the enemy hits you, or you land on a spike etc. You
- will lose an energy bar. If you only have one left, it will flash to make it
- easier to spot. Loose all your bars and you die. Remember to store those
- extra energy pots for later when you really need them.
-
- ENEMIES
- -------
-
- Not all the creatures who attack you can help themselves. Most are under
- the influence of the Vizier's evil spells. OK, a lot of them just don't
- like you but a few have resisted the spells and will try to help you. Don't
- expect help straight away though, some may require you to help them.
-
- KEYS
- ----
-
- Unless you have the build of a 20st wrestler, locked doors can cause pro-
- blems. Luckily doors with locks must have keys so all you have to do is
- find them. Remember though, not all doors can be opened with the same key.
- Use the keys in the same fashion as you would any object, select them from
- your inventory.
-
- MONEY
- -----
-
- In each of the levels you will find some form of currency. Though it's not
- always coins, the inhabitants will always be a
-
-
- ----------------------------------8----------------------------------------
-
- bit happier to co-operate when money is involved. The current currency (!)
- is shown on your inventory screen. When the level is complete, you will be
- given a bonus score for all surplus money so remember to collect as much as
- possible!
-
- PUZZLES
- -------
-
- To complete the game you must complete some of the puzzles in the game.
- This sometimes involves bringing items to people, collecting money or
- trading items. It is important to remember what tasks you were set while
- playing the game.
-
- Some parts of the game automated. This means the computer will take over
- the control of your hero. Don't worry, it's not going to lead him into a
- pit of spikes, just to carry out a simple action.
-
- If you find the first puzzle a bit to hard, here is a couple of tips. There
- are lots of jewels all around the but not all of them are easy to get. Try
- going down holes in the wall to reveal secret rooms. Check everything and
- explore everywhere!!
-
- IDEAS
- -----
-
- While running through a level, a light bulb might pop up above your head
- and start flashing. Don't worry! It's the games way of giving you a help-
- ing hand. The signify something out of the ordinary, a though or something
- you've heard. To read these ideas, wait until they are flashing then press
- the 'SELECT' button. Read them carefully as they can be very useful.
-
- GUARDIANS
- ---------
-
- The main line of defence for the Vizier is the four elemental Djinnis.
- They are Earth, Water, Fire and Wind. Each has attacks associated with the
- element it controls and will use them to
-
-
- ----------------------------------9----------------------------------------
-
- Stop you from progressing. Your only chance is to defeat them in their
- lairs. Usually, to find each of the Djinnis at the end of certain levels.
- The levels mirror of Djin in it, so be cautious when travelling through a
- level.
-
- TELEPORTS
- ---------
-
- One method of travelling around without using any boot leather is to use
- magical teleports. Step into one here and pop out somewhere else, as easy
- as that. Teleports are usually hidden inside things. On the first level
- these are big painted pot. The rest of them, you will have to find
- yourself. Remember, not all the teleports are two-way so think carefully
- before stepping in.
-
- SCORING
- -------
-
- With so much to do in Arabian Nights, you can expect to attain a big score.
- You are awarded scores for all sorts of different things. Disposing of an
- enemy will give you points and so will collecting currency, completing tasks
- and finishing levels.
-
- The mine cart level is a special case where you will be given points for
- finishing first, your time remaining and finishing inside your cart. There
- is also a special secret bonus but you will have to find them yourself!
-
- LOSING A LIFE
- -------------
-
- Eventually, rabid bird attacks, spike wounds and acid baths may cause you
- to lose a life. When this happens your life counter will go down and you
- will begin the level again. But don't worry, you won't need to start the
- level from the start. You will be placed in a safe spot where you have
- already been. This may be a couple of screens away from where you died.
-
- For a few seconds after starting on a new life you will be invulnerable to
- help you get away. This is shown by your hero flashing. When the flashing
- stops, you will be able to be hit again.
-
- If you manage to lose all your lives the game will end and return to the
- title page. Don't worry, try again, I'm sure you'll do better next time.
-
- EXPANDED HARDWARE
- -----------------
-
- If you are playing Arabian Nights on a machine with a faster processor or
- extra memory, you will benefit in the game. With a faster processor, you
- will be given more action on the screen. More detail will be assigned to
- the levels. With more memory the game stores the levels If memory allows,
- the whole game can be kept in memory cutting down on disk access. With a
- little extra memory some recently played sections will be stored.
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- ;::::::;;:;:::::::::::::::::::::::::::::::::::::::::::::::::::
- ::::::;::::::;::::::::::::::::::DoC TYPED BY PoB OF THE LOONS:
- :::::::::::::::::::::;::::::::::::::::::::::::::::::::::::::::
- :SOME HELP BY JOSIE::::::::;:::::::::::;:;::;::;:;:;:;:::;::::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::;:::::
- :::::::;:;::::::::;:::::::DoC SUPpLIED BY R/\TT|E/TnT;::::::::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-
-
- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
-